

Exposed Villa
Project land was located in a beautiful green space with humid weather. It was a garden amoung trees and specific silhouette. Because of cloudy sky and foggy days, project needed views and lots of light from east and south. Besides I had to limit low quality western light.
On the next step, client's needs should have been followed: Three bedrooms, living and family room, kitchen, outside pool, a fireplace and a roof-garden or trace on first level with little level of surfaces and materials.
I proposed using concerete walls with expose surfaces without joinery. But there were some chalenges and obstacles such as electrical and mechanical installetions. With the cooperation of the installation teams, all the locations of the pipes and installations were predicted inside the 3D-panel walls and ceiling and they were placed to wait before the concreting stage.
I designed and drawed architectural plans and sections in AutoCad and Revit, and I modeled interior stuffs with Autodesk Maya. Using Landscape tools in Unreal Engine 5 (UE5) maked it simple to me to create a semi-real nature to the project. On the other hand I did Unwarping, texturing, materialing and lighting via Blender and UE5. Using sun and sky beside volumetric fog that works perfectly with ray tracing tools helped me to create convincing project and saticfy the client with fantastic renders.
Softwares & Tools
Drawing
Modeling
Texturing
Rendering
Post Processing

Autodesk Auto CAD

Autodesk Maya

Blender

Unreal Engine 5

Adobe Photoshop
Unreal Engine
How Unreal Engine helps the project?
The ability to walk through the virtual environment that was created in UE5 helped my client experience the project before actually building it.
I programmed the project for my client to make live changes and see the result immediately to understand the environment better than pics or videos. There was some features such as : doors to open/close, lights to on/off, TV set to on/off, Changing the floor material, Changing the furniture set and finally changing the weather too!
Thanks to Epic Games, walking-through archviz via UE5 is a special method perception of unbuilt space. Whereas 3D renders cannot do that compeletely and they are just a show not experience.
Changing weather
What does the project look likes when the weather change to rainy day? Is it gloomy or fantastic sence? I provided my client with the ability to change weather by programming blueprints, createing widgets, wet materials, Niagara particle system and define actors.